

I totally agree with everything you say about player choice and agency, and the types of decisions you are making. Multiple times throughout the game in Spec Ops The Line, after a repulsive action or decision that I had made, I would often tell myself or at least think to myself "I had no choice, that's what the game gave me/told me to do.that is what all these shooters tell me to do"īut at the end of it all, I walked away thinking to myself that I "always had a choice". It fills me with the same emotions as when I'm watching a war film or a dark drama/thriller. That it isn't afraid to make me feel like one, or feel uncomfortable. What I loved about Spec Ops the most is that it isn't afraid to show me that I'm a monster.

It was at that point that I realized when it comes to video games I'm a fucking monster.

It waits to see what you would do rather then telling what you could do. A, B, C, or D? Spec Ops the line sits and waits for you to pull the trigger or to walk away. These are choices that are brought up often in video games but its brought up as a menu. Do you pull the trigger, or do you not? Do you shoot at target A or target B? Or do you shoot at no target at all. But the choices were not made by pressing X, Y, A, or B or any other button except for one. See the funny thing is there were multiple areas in Spec Ops that you had a choice. With that being said here's something that I did notice about Spec Ops that I think challenged the shooter industry and the choice mechanics in games. Yes I know GoW being cited for story but honestly yes I liked the story of GoW. The difference between these sets of TPS are there stories vs other TPS that don't have this kind of story mechanic. So as far as gameplay goes, its the same to me as Max Payne 3, or GoW, or Dead Space. Come to think of it, the TPS genre hasn't been moved forward much at all with the exception of the addition of a cover mechanic. The hit detection sucks in MP sure but that is it. I personally do not think that dead space, or GoW have better shooting mechanics than The Line. Thats my personal opinion obviously but that is just how I feel. The shooting mechanics were good, again nothing that stands out but then again not many other games do anything special to stand out either. That is actually all I can think of that stood out to me as a real negative. Its not easy to snap in and out of cover and at times I found myself dying a lot because of it. The cover mechanic can be a bit wonky at times and not as responsive as I'd like it to be.

So in regards to the gunplay, I found Spec Ops to be wonderful even if the combat sucks the energy out of you by having such a wonderfully introspective and frighteningly dark story.Īs far as the shooting mechanics go here are some things that I feel like it didn't do well
SPEC OPS THE LINE NO SOUND SERIES
I'd honestly only compare it to how Uncharted 1 felt which, to me, was the most challenging and enjoyable game in that series from a pure gameplay challenge angle. Pistols weren't weak and useless and were preferable in situations where enemies were close and lacked helmets. I'd also add that, and this was probably because I played it on Hard my first time, I found myself really having to perfect my aim to get through the game. Uncharted and Gears have always felt sluggish to me by comparison. I also found the cover system and, in particular, the vaulting and moving much snappier and enjoyable to use. But the quality felt no worse to me than others and there were still features that Spec Ops did that other games have not and should do such as directing your squadmates to focus on a particular annoying target or being able to equip and unequip a silencer (at least on the M4 and M9) for some places where stealth gave you an advantage. I only ask out of curiosity since I didn't find the gameplay in Spec Ops to be mediocre. I would be interested in you listing off third person shooters that have done the gameplay better and explain in what ways they did so.
